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Collaborating Authors

 escarce junior


Escarce Junior

AAAI Conferences

Video games presents an immense dissonance between its narrative and interactive sections. These two elements are commonly presented in a format where each occurs at a certain time, but rarely simultaneously. Besides, other elements, such as the background music, are also usually pre-defined, denying for the users the condition to establish new forms of creative expression within the system. This work, therefore, intends to propose new systems and algorithms to fit this paradigm.